VR, AR + MR: Designing the New Reality Experience

UPDATE: this post was refined and published on InVision’s blog on March 6, 2017. You can read that version here.  Seven days after the release of Pokémon Go, more than 65 million people were playing it. SIXY-FIVE MILLION PEOPLE. How many people live in your whole town? County? State? Here’s some perspective: in the whole…

Trends, once, again.

Change is a big theme this time of year, the only time we seem to be collectively on board with change is now, at the changing of the calendar.  Oh, funny life. In any case, we all enjoy taking a look back, and a look forward, at trends, methods, tools and strategies that worked well,…

In the not-too-distant future

I will describe keyboards to my son one day in a not-too-distant future when he asks about them. That is when he and I will ask the computer to show us some examples. We will spend a rainy afternoon making make-believe keyboards (QWERTY and Dvorak) out of cardboard and crayons and pretend to type in…

I didn’t go to university. I learned from Linux instead. 

TOUGH CHOICES When I chose to forego college, preferring instead to join the working world confident that doors would open, there were a lot of the kinds of reactions one might expect. Most asked things like: “what are you thinking?” “why would you do such a thing?” “what are you planning to do instead?” My…

Does empathy bridge art + engineering?

It takes a special something, a combination of unique experience and compatible disposition, to effectively temper hard sciences with soft ones in practice. Everything may very well come back to user experience, not only in the product (the outcome) but also in the process (the story). Empathy is arguably a key component of both hard…

URL

I learned one of the most important lessons from URL, who was about 3 when I first met him. Known mostly for peeing all over the place whenever he first saw you, URL always got too excited to see people he knew or any people, actually, who were willing to give him attention. URL would…

All in the telling

The latest technologies, including cloud, social, anything mobile, Internet of Things (IoT), Big Data, analytics and Artificial Intelligence (AI) have and will continue to transform business, especially the customer experience, which still revolves around the story. Storytelling is still the centerpiece. Nothing new there. Storytelling has been the centerpiece since before anyone could even write….

The Future of UI

Human interface devices are keyboards, mice and screens, things that allow us to give and get information to and from computers. Combined with how software allows us to interact with machines, this is known as User Interface. For the last 70 years or so, User Interfaces have stayed more or less the same. That is…

Creating Meaning in the New Media Ecology

Neil Postman wrote 18 books and more than 200 magazine and newspaper articles for major publications in both the U.S. and Europe. His best known book is Amusing Ourselves to Death (1985), about mass media’s inability to share serious ideas. Television turns real, complex issues into superficial images, he argues, less about ideas and thoughts…

Cure for the Common Algorithm: True Curation

Curation is fundamental to how we process messages in the world. There is simply just too much information to process without filtering it for content and quality. Curating it. We curate all over the place. Social networks are among the most well-known of curation tools. That is coming under some threat, however. Twitter is now…

On being a fan

It is an understatement to say YouTube has changed things. It has replaced Encyclopedia Britannica (merely an artifact from another age of learning) as the de-facto go-to resource for everything everyone may want to know, including how to fix an engine, cook dinner using a recipe, even how to tie our shoes. It is a…

revisited : pixelier

Many months ago, I set some time aside to paint with acrylics. It had been almost a year since I had last used the medium and was interested to do so for two primary reasons. First, I was working with a group of students to help illustrate for them the value of transmediation between digital…